Astro Archaeology
- Agent Hotman
- Aug 14
- 2 min read
Another Fight Club has started, and the prompt is to make a space-theme game. I ended up making a game called "Astro Archaeology."

Cover art for the game.

Besides that, I've been drawing side characters for my "Agents" comic book series. One such example is Agent Shahar's family. His real name is Wyatt Johnson IV. His father Wyatt Johnson III and his grandfather Wyatt Johnson Jr. were both police officers, while Wyatt Johnson was a sheriff and cowboy during the time of the Wild West.

These characters were all inspired by the LEGO Minifigure named Sheriff Wyatt who appeared in the LEGO Western theme of 1996.

Additionally, I've been making my own designs of guns. This one is the JWI-9 pistol.

The JWI-12 shotgun.

The JWI-54 carbine, which doubles as a bolt-action sniper rifle by swapping out the receiver.

Bolt-action receiver of the JWI-54.

The JWI-40 grenade launcher, which can have its buttstock removed and used as an underslung weapon. Likewise, the same thing can be done with the aforementioned JWI-12.

The SHG-1 hand grenade.

Last but not least, the SSCK knife, which doubles as a bayonet for the JWI-54 when used in its carbine mode.

All of these weapons, specifically the JWI-54, was inspired by the SC-20K M.A.W.S., or Modular Assault Weapon System used by Sam Fisher in the "Splinter Cell" games. The weapons I created were made with the priority of making each weapon as modular and versatile as possible. They also, of course, have been made for a new agent character. Hence the weaponry modularity.

Speaking of guns, I've started to unwrap the rifle I'm making for the Blue Hair project.

At the same time, I've continued modeling the interior for the USS Orca. This is a machine on board the sub carrier that desalinates the water on it; converting it into drinkable water.
And that's all I got for now.
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