Switching Gears
- Agent Hotman
- Oct 6, 2022
- 1 min read
Realizing I was too focused on my boss sprite project, I've decided to take a break from it and go back to improving my games.

I took another look at my Adventure Game and realized I never used the Achievement animation for the player. So I've started implementing that into my game.

This is a screenshot of the newly made code that would use the Achievement animation.

For Monster Monday, the prompt was to draw some sort of creature from Castlevania. I never played the Castlevania games let alone heard of them until I played Smash Ultimate, where I first met Simon and Richter. So I improvised in order to stick with the prompt without going into unfamiliar territory. Thus, I made Lord Vampyre, the main villain from the LEGO Monster Fighters theme from 2012.

Closeup of Lord Vampyre's sword.

Picture of the LEGO minifigure of Lord Vampyre for clarity.

For Figure Tuesday, I made Dr. Kilroy from the LEGO Adventurers theme from 2001. He also goes under the names Dr. Charles Lightning and/or Professor Articus.

Dr. Kilroy's sidearm of choice is the Smith and Wesson Model 66.
Place of origin: America
Magazine: 6 rounds
Range: 200+ yards
Caliber: .357 Magnum
Extra Features: Single/Double Action, Stainless Steel, Wooden Grip, 5.98 Inch Barrel, Red Ramp Front Sights, Adjustable Blade Rear Sights.
Type: Revolver

Dr. Kilroy's secondary weapon is the Remington 700 Safari.
Place of origin: America
Magazine: 4 rounds
Range: 500 yards
Caliber: .375 H&H Magnum
Extra Features: Bolt-Action, Walnut Wooden Buttstock with Rosewood Grip Cap, Leupold Mark 4 Scope, Shoulder Strap, Silencer-Compatible Muzzle, Adjustable Rear Sights, Blade Ramp Front Sights.
Type: Sniper Rifle
That's all I have to share for this week!
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