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Switching Gears

  • Writer: Agent Hotman
    Agent Hotman
  • Oct 6, 2022
  • 1 min read

Realizing I was too focused on my boss sprite project, I've decided to take a break from it and go back to improving my games.

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I took another look at my Adventure Game and realized I never used the Achievement animation for the player. So I've started implementing that into my game.

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This is a screenshot of the newly made code that would use the Achievement animation.

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For Monster Monday, the prompt was to draw some sort of creature from Castlevania. I never played the Castlevania games let alone heard of them until I played Smash Ultimate, where I first met Simon and Richter. So I improvised in order to stick with the prompt without going into unfamiliar territory. Thus, I made Lord Vampyre, the main villain from the LEGO Monster Fighters theme from 2012.

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Closeup of Lord Vampyre's sword.

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Picture of the LEGO minifigure of Lord Vampyre for clarity.

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For Figure Tuesday, I made Dr. Kilroy from the LEGO Adventurers theme from 2001. He also goes under the names Dr. Charles Lightning and/or Professor Articus.

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Dr. Kilroy's sidearm of choice is the Smith and Wesson Model 66.

Place of origin: America

Magazine: 6 rounds

Range: 200+ yards

Caliber: .357 Magnum

Extra Features: Single/Double Action, Stainless Steel, Wooden Grip, 5.98 Inch Barrel, Red Ramp Front Sights, Adjustable Blade Rear Sights.

Type: Revolver

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Dr. Kilroy's secondary weapon is the Remington 700 Safari.

Place of origin: America

Magazine: 4 rounds

Range: 500 yards

Caliber: .375 H&H Magnum

Extra Features: Bolt-Action, Walnut Wooden Buttstock with Rosewood Grip Cap, Leupold Mark 4 Scope, Shoulder Strap, Silencer-Compatible Muzzle, Adjustable Rear Sights, Blade Ramp Front Sights.

Type: Sniper Rifle


That's all I have to share for this week!

 
 
 

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